 function estimate(form)
{
var attacktime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0.8,0.8,0.8,0.8,0.8,1,1,1,1,1,1.2,1.2,1.2,1.2,1.2,1.5,1.5,1.6,1.6,1.6,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,6,6,6,6,6,6,7,8,8,9,9,9,9,10,12,16,18,21,23,27,30,33,37,41,45,47,50,52,55]	
var strengthtime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0.8,0.8,0.8,0.8,0.8,1,1,1,1,1,1.2,1.2,1.2,1.2,1.2,1.5,1.5,1.6,1.6,1.6,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,6,6,6,6,6,6,7,8,8,9,9,9,9,10,12,16,18,21,23,27,30,33,37,41,45,47,50,52,55]	
var defencetime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0.8,0.8,0.8,0.8,0.8,1,1,1,1,1,1.2,1.2,1.2,1.2,1.2,1.5,1.5,1.6,1.6,1.6,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,6,6,6,6,6,6,7,8,8,9,9,9,9,10,12,16,18,21,23,27,30,33,37,41,45,47,50,52,55]	
var magictime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0.8,0.8,0.8,0.8,0.8,1,1,1,1,1,1.2,1.2,1.2,1.2,1.2,1.5,1.5,1.6,1.6,1.6,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,6,6,6,6,6,6,7,8,8,9,9,9,9,10,12,16,18,21,23,27,30,33,37,41,45,47,50,52,55]	
var rangedtime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0.8,0.8,0.8,0.8,0.8,1,1,1,1,1,1.2,1.2,1.2,1.2,1.2,1.5,1.5,1.6,1.6,1.6,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,6,6,6,6,6,6,7,8,8,9,9,9,9,10,12,16,18,21,23,27,30,33,37,41,45,47,50,52,55]	
var cookingtime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0.8,0.8,0.8,0.8,0.8,0.8,0.8,0.8,1,1,1.2,1.2,1.2,1.2,1.2,1.2,1.6,1.6,1.6,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5,5,6,6,7,8,8,9,10,10,10,12,14,16,18,20,22,26,30,33,37,41,45,47,50,52,55]
var craftingtime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0.8,0.8,0.8,0.8,0.8,0.8,0.8,0.8,1,1,1.2,1.2,1.2,1.2,1.2,1.2,1.6,1.6,1.6,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5,5,6,6,7,8,8,9,10,10,10,12,14,16,18,20,22,26,30,33,37,41,45,47,50,52,55]
var firemakingtime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0.8,0.8,0.8,0.8,0.8,0.8,0.8,0.8,1,1,1.2,1.2,1.2,1.2,1.2,1.2,1.6,1.6,1.6,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5,5,6,6,7,8,8,9,10,10,10,12,14,16,18,20,22,26,30,33,37,41,45,47,50,52,55]
var constructiontime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0.8,0.8,0.8,0.8,0.8,0.8,0.8,0.8,1,1,1.2,1.2,1.2,1.2,1.2,1.2,1.6,1.6,1.6,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5,5,6,6,7,8,8,9,10,10,10,12,14,16,18,20,22,26,30,33,37,41,45,47,50,52,55]
var herbloretime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0.8,0.8,0.8,0.8,0.8,0.8,0.8,0.8,1,1,1.2,1.2,1.2,1.2,1.2,1.2,1.6,1.6,1.6,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5,5,6,6,7,8,8,9,10,10,10,12,14,16,18,20,22,26,30,33,37,41,45,47,50,52,55]
var fletchingtime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0.8,0.8,0.8,0.8,0.8,0.8,0.8,0.8,1,1,1.2,1.2,1.2,1.2,1.2,1.2,1.6,1.6,1.6,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5,5,6,6,7,8,8,9,10,10,10,12,14,16,18,20,22,26,30,33,37,41,45,47,50,52,55]
var fishingtime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,1,1,1,1,1,1.2,1.2,1.2,1.2,1.2,1.5,1.5,1.5,1.5,1.5,1.5,1.5,1.6,1.6,1.6,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5,6,6,7,8,8,9,10,10,10,12,14,16,18,20,22,26,30,33,37,41,45,47,50,52,55]
var woodcuttingtime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,1,1,1,1,1,1.2,1.2,1.2,1.2,1.2,1.5,1.5,1.5,1.5,1.5,1.5,1.5,1.6,1.6,1.6,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5,6,6,7,8,8,9,10,10,10,12,14,16,18,20,22,26,30,33,37,41,45,47,50,52,55]
var miningtime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0.7,0.7,0.7,0.7,0.7,1,1,1,1.2,1.2,1.5,1.5,1.5,1.5,1.5,1.5,1.5,2,2,2,3,3,3,3,2,2,3,3,3,3,6,8,8,8,8,8,10,10,10,10,11,11,11,11,12,12,14,16,16,18,24,24,24,28,30,40,44,48,52,56,64,70,76,84,90,94,100,100,110]
var agilitytime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,2,2,2,2,2,2.5,2.5,2.5,2.5,2.5,1.5,1.5,1.5,1.5,1.5,2,2,2,2.5,2.5,2.5,2.5,3,3,3.5,4,4,4.5,5,5,5,5.5,6,6.5,7,7.5,8,8.5,9,9.5,10,11,12,13,14,15,16,17,19,21,23,23,25,28,31,34,38,42,51,56,62,68,75,83,83,102,112,124,137]
var huntertime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,2,2,2,2,2,2.5,2.5,2.5,2.5,2.5,1.5,1.5,1.5,1.5,1.5,2,2,2,2.5,2.5,2.5,2.5,3,3,3.5,4,4,4.5,5,5,5,5.5,6,6.5,7,7.5,8,8.5,9,9.5,10,11,12,13,14,15,16,17,19,21,23,23,25,28,31,34,38,42,51,56,62,68,75,83,83,102,112,124,137]
var thievingtime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,2,2,2,2,2,3,3,3,5,5,5,5,5,5,5,5,5,8,8,8,10,10,10,10,10,10,10,10,10,12,12,12,16,16,7,16,16,16,20,20,20,20,20,20,22,22,30,30,32,34,38,40,42,45,50,54,58,63,68,72,78,86,93,100,110,118,131,141,154]
var runecraftingtime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,2,2,2,2,2,3,3,3,5,5,5,5,5,5,5,5,5,8,8,8,10,10,10,10,10,10,10,10,10,12,12,12,16,16,7,16,16,16,20,20,20,20,20,20,22,22,30,30,32,34,38,40,42,45,50,54,58,63,68,72,78,86,93,100,110,118,131,141,154]
var smithingtime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,2,2,2,2,2,3,3,3,5,5,5,5,5,5,5,5,5,8,8,8,10,10,10,10,10,10,10,10,10,12,12,12,16,16,7,16,16,16,20,20,20,20,20,20,22,22,30,30,32,34,38,40,42,45,50,54,58,63,68,72,78,86,93,100,110,118,131,141,154]
var slayertime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,2,2,2,2,2,3,3,3,5,5,5,8,8,8,10,10,10,10,10,10,10,10,12,12,12,16,16,16,16,16,16,20,20,20,20,20,20,22,22,30,30,32,34,38,40,42,45,50,54,58,63,68,72,78,86,93,100,112,120,128,140,150,165,180,200,220,240,260,280]
var farmingtime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,2,2,2,2,2,3,3,3,5,5,5,8,8,8,10,10,10,10,10,10,10,10,12,12,12,16,16,16,16,16,16,20,20,20,20,20,20,22,22,30,30,32,34,38,40,42,45,50,54,58,63,68,72,78,86,93,100,112,120,128,140,150,165,180,200,220,240,260,280]
var prayertime=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0.3,0.3,0.3,0.3,0.3,0.5,0.5,0.5,0.5,0.5,0.7,0.7,0.7,0.7,0.7,1,1,1,1,1,1.5,1.5,1.5,1.5,1.5,1.5,1.5,1.5,1.5,1.5,2.5,2.5,2.5,2.5,2.5,3,3,3,3,3,5,5,6,6,7,7,8,8,9,9,10,11,12,13,14,15,16,17,18,20,22,24,27,30,33,36,39,42,45]
var rangedstuff=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,4,4,4,4,4,4,4,4,4,4,6,6,6,6,6,6,6,6,6,6,15,20,25,30,35,40,45,50,55,60,60,65,65,70,70,75,80,85,90,100,125,140,160,180,200,225,250,275,300,325,350,400,450,500,550,600,675,750,825,900,1000,1100,1250,1400,1500,1750,2000,2250,2500]
var magicstuff=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,100,10,10,10,10,10,10,10,10,10,10,15,15,15,15,15,20,20,20,20,20,50,50,100,100,150,150,200,200,250,250,250,250,300,300,350,350,400,400,450,450,500,550,550,600,650,800,1000,1200,1300,1400,1500,1800,2000,2200,2500,2600,2800,3100,3500,4000,4500,5000,6000,7000,7500,8000,9000,10000,11000,12000]
var prayerstuff=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,350,50,50,60,60,60,70,70,70,80,80,110,120,130,140,150,170,190,210,230,250,300,350,400,450,450,400,550,600,650,700,800,900,1000,1100,1200,1200,1300,1400,1500,1600,2000,2200,2500,2800,3200,3500,3800,4000,4300,4600,3700,4100,4500,5000,5500,6000,7000,9000,11000,13000,15000,16500,18000,20000,22000,24000,26000,29000,32000]
var constructionstuff=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,150,10,20,20,20,20,20,20,20,20,20,20,25,30,35,40,45,50,55,60,65,70,80,95,110,125,140,160,180,200,220,240,270,300,330,360,400,440,480,530,580,640,700,780,860,950,1050,1150,1300,1450,1600,1750,1900,2100,2300,2550,2800,3100,3400,3800,4200,4700,5200,5700,6200,7800,8400,9000,9700,10500]
var firemakingstuff=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,6,6,6,6,6,6,6,6,6,6,10,10,10,10,10,10,10,10,10,10,15,20,25,30,35,40,45,50,55,60,60,70,80,90,100,110,120,130,140,150,150,160,170,180,200,220,240,260,280,300,350,400,450,550,500,550,600,700,800,900,1050,1150,1250,1350,1500,1700,1900,2100,2300]
var smithingstuff=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,150,10,10,15,15,20,20,25,25,30,30,35,40,45,50,55,60,70,80,90,100,100,100,100,100,120,120,120,120,120,120,150,150,150,150,150,200,200,200,200,200,250,250,250,250,250,300,300,300,300,300,400,500,600,700,800,900,1000,1100,1200,1300,1500,1700,1900,2100,2300,2500,2800,3100,3500]
var craftingstuff=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,100,10,10,10,10,10,10,10,10,10,10,15,18,20,22,24,26,28,30,32,34,40,45,50,55,60,65,70,75,80,85,90,100,115,130,145,160,180,200,220,230,300,350,400,450,500,550,600,650,700,800,850,900,1000,1100,1200,1300,1400,1600,1800,2000,2200,2500,2800,3000,3300,3600,4000,4400,4800,]
var flechingstuff=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,100,10,10,10,10,10,10,10,10,10,10,15,15,15,15,15,15,15,15,15,15,20,25,30,35,40,45,50,50,55,60,80,100,120,140,150,160,170,180,220,260,300,350,400,450,500,550,600,650,700,800,850,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,2000,2200,2400,2600,2800,3000,3200,3500]
var runecraftingstuff=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,100,20,20,25,25,30,30,35,35,40,40,50,55,60,65,70,75,80,85,90,100,120,140,160,180,200,220,240,260,280,300,350,400,450,500,560,620,680,740,820,900,1000,1100,1200,1300,1400,1500,1600,1800,2000,2300,2600,2900,3200,3500,3800,4200,4600,5100,5700,6300,6900,7680,8500,9360,10300,11400,12600,13900,15300]
var cookingstuff=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,100,50,50,50,50,50,50,50,50,50,100,100,100,100,100,100,100,100,100,100,100,200,200,200,200,200,200,200,200,200,500,500,500,500,500,500,500,500,500,500,500,1000,1000,1000,1000,1000,1000,1000,1000,1000,1000,1000,1500,1500,1500,1500,1500,1500,1500,1500,1500,2000,2000,2000,2000,2000,2000,2000,2000,2000]
var from = parseInt(form.from.value);
var to = parseInt(form.to.value);
var skill = parseInt(form.skill.value);
var huilv = form.huilv.value;
var jg = 0.45;
if(form.skill.value=="attack")
{
	if(from<to && form.from.value!="0" && form.to.value!="0")
	{
		var shijian=0;
		var stuff=0;
		for(i=from;i<to;i++)
		{
			shijian=shijian+attacktime[i-1];
		}
			form.price.value=(shijian*jg*huilv).toFixed(2);
			form.time.value=shijian.toFixed(2);
			form.stuff.value=stuff*0.001;
	}
	else
	{
		alert("the level your choose is wrong!!")
		form.price.value="";
		form.time.value="";
		form.stuff.value="";
	}
}
else if(form.skill.value=="strength")
{
	 if(from<to && form.from.value!="0" && form.to.value!="0")
	 {
	    var shijian=0;
		var stuff=0;
		for(i=from;i<to;i++)
		{
		    shijian=shijian+strengthtime[i-1];
		}
			form.price.value=(shijian*jg*huilv).toFixed(2);
			form.time.value=shijian.toFixed(2);
			form.stuff.value=stuff*0.001;
	 }
	 else
	 {
	    alert("the level your choose is wrong!!")
		form.price.value="";
		form.time.value="";
		form.stuff.value="";
	 }
}
else if(form.skill.value=="defence")
{
      if(from<to && form.from.value!="0" && form.to.value!="0")
	  {
	      var shijian=0;
		  var stuff=0;
		  for(i=from;i<to;i++)
		  {
		     shijian=shijian+defencetime[i-1];
		  }
			form.price.value=(shijian*jg*huilv).toFixed(2);
			form.time.value=shijian.toFixed(2);
			form.stuff.value=stuff*0.001;
	  }
	  else
	  {
	     alert("the level your choose is wrong!!")
		form.price.value="";
		form.time.value="";
		form.stuff.value="";
	  }
}
else if(form.skill.value=="magic")
{
      if(from<to && form.from.value!="0" && form.to.value!="0")
	  {
	      var shijian=0;
		  var stuff=0;
		  for(i=from;i<to;i++)
		  {
		     shijian=shijian+magictime[i-1];
			 stuff=stuff+magicstuff[i-1];
		  }
			form.price.value=(shijian*jg*huilv).toFixed(2);
			form.time.value=shijian.toFixed(2);
			form.stuff.value=stuff*0.001;
	  }
	  else
	  {
	    alert("the level your choose is wrong!!")
		form.price.value="";
		form.time.value="";
		form.stuff.value="";
	  }
}
else if(form.skill.value=="ranged")
{
      if(from<to && form.from.value!="0" && form.to.value!="0")
	  {
	      var shijian=0;
		  var stuff=0;
		  for(i=from;i<to;i++)
		  {
		     shijian=shijian+rangedtime[i-1];
			 stuff=stuff+rangedstuff[i-1];
		  }
			form.price.value=(shijian*jg*huilv).toFixed(2);
			form.time.value=shijian.toFixed(2);
			form.stuff.value=stuff*0.001;
	  }
	  else
	  {
	    alert("the level your choose is wrong!!")
		form.price.value="";
		form.time.value="";
		form.stuff.value="";
	  }
}
else if(form.skill.value=="cooking")
{
      if(from<to && form.from.value!="0" && form.to.value!="0")
	  {
		  var shijian=0;
		  var stuff=0;
		  for(i=from;i<to;i++)
		  {
			   shijian=shijian+cookingtime[i-1];
			   stuff=stuff+cookingstuff[i-1];
		  }
			form.price.value=(shijian*jg*huilv).toFixed(2);
			form.time.value=shijian.toFixed(2);
			form.stuff.value=stuff*0.001;
	  }
	  else
	  {
	    alert("the level your choose is wrong!!")
		form.price.value="";
		form.time.value="";
		form.stuff.value="";
	  }
}
else if(form.skill.value=="crafting")
{
      if(from<to && form.from.value!="0" && form.to.value!="0" && to<"71")
	  {
	      var shijian=0;
		  var stuff=0;
		  for(i=from;i<to;i++)
		  {
		       shijian=shijian+craftingtime[i-1];
			   stuff=stuff+craftingstuff[i-1];
		   }
			form.price.value=(shijian*jg*huilv).toFixed(2);
			form.time.value=shijian.toFixed(2);
			  form.stuff.value=stuff*0.001;
	   }
	  else if(from<to && form.from.value!="0" && form.to.value!="0" && to>"70")
	  {
            if(from<70)
			{
			     	   var shijian=0;
		               var stuff=0;
					   for(i=from;i<to;i++)
					   {
						    shijian=shijian+craftingtime[i-1];
						}
					   for(i=from;i<70;i++)
					   {
						    stuff=stuff+craftingstuff[i-1]
						}
			                 form.price.value=(shijian*jg*huilv).toFixed(2);
			                 form.time.value=shijian.toFixed(2);
			                 form.stuff.value=stuff*0.001+1;
			}
			else 
			{
			           var shijian=0;
		               var stuff=0;
					   for(i=from;i<to;i++)
					   {
						     shijian=shijian+craftingtime[i-1];
							 stuff=1000;
					    }
			                 form.price.value=(shijian*jg*huilv).toFixed(2);
			                 form.time.value=shijian.toFixed(2);
			                 form.stuff.value=stuff*0.001;
			}
	   }
	   else
	   {
		       alert("the level your choose is wrong!!")
		       form.price.value="";
		       form.time.value="";
		       form.stuff.value="";
		}
}
else if(form.skill.value=="firemaking")
{
      if(from<to && form.from.value!="0" && form.to.value!="0")
	  {
	        var shijian=0;
		    var stuff=0;
			for(i=from;i<to;i++)
			{
			     shijian=shijian+firemakingtime[i-1];
			     stuff=stuff+firemakingstuff[i-1];
			}
			      form.price.value=(shijian*jg*huilv).toFixed(2);
			      form.time.value=shijian.toFixed(2);
			      form.stuff.value=stuff*0.001;
			     
	   }
	  else
	  {
		  	   alert("the level your choose is wrong!!")
		       form.price.value="";
		       form.time.value="";
		       form.stuff.value="";
	   }
}
else if(form.skill.value=="construction")
{
      if(from<to && form.from.value!="0" && form.to.value!="0")
	  {
	         var shijian=0;
			 var stuff=0;
			 for(i=from;i<to;i++)
			 {
				 shijian=shijian+constructiontime[i-1];
			     stuff=stuff+constructionstuff[i-1];
			 }
			     form.price.value=(shijian*jg*huilv).toFixed(2);
			     form.time.value=shijian.toFixed(2);
			      form.stuff.value=stuff*0.001;
	  }
	  else
	  {
		  	   alert("the level your choose is wrong!!")
		       form.price.value="";
		       form.time.value="";
		       form.stuff.value="";
	   }
}
else if(form.skill.value=="herblore")
{
      if(from<to && form.from.value!="0" && form.to.value!="0")
	  {
	         var shijian=0;
			 var stuff=0;
			 for(i=from;i<to;i++)
			 {
			      shijian=shijian+herbloretime[i-1];
			 }
			      form.price.value=(shijian*jg*huilv).toFixed(2);
			      form.time.value=shijian.toFixed(2);
			      form.stuff.value=stuff*0.001;
	  }
	  else
	  {
	           alert("the level your choose is wrong!!")
		       form.price.value="";
		       form.time.value="";
		       form.stuff.value="";
	  }
}
else if(form.skill.value=="fletching")
{
      if(from<to && form.from.value!="0" && form.to.value!="0" && to<"71")
	  {
	      var shijian=0;
		  var stuff=0;
		  for(i=from;i<to;i++)
		  {
		       shijian=shijian+fletchingtime[i-1];
			   stuff=stuff+flechingstuff[i-1];
		   }
			  form.price.value=(shijian*jg*huilv).toFixed(2);
			  form.time.value=shijian.toFixed(2);
			  form.stuff.value=stuff*0.001;
	  }
	  else if(from<to && form.from.value!="0" && form.to.value!="0" && to>"70")
	  {
	       if(from<70)
			{
			     	   var shijian=0;
		               var stuff=0;
					   for(i=from;i<to;i++)
					   {
						    shijian=shijian+fletchingtime[i-1];
						}
					   for(i=from;i<"70";i++)
					   {
						    stuff=stuff+flechingstuff[i-1]
						}
			                 form.price.value=(shijian*jg*huilv).toFixed(2);
			                 form.time.value=shijian.toFixed(2);
			                 form.stuff.value=stuff*0.001+1;
			}
			else 
			{
			           var shijian=0;
		               var stuff=0;
					   for(i=from;i<to;i++)
					   {
						     shijian=shijian+fletchingtime[i-1];
							 stuff=1000;
					    }
			                 form.price.value=(shijian*jg*huilv).toFixed(2);
			                 form.time.value=shijian.toFixed(2);
			                 form.stuff.value=stuff*0.001;
			}
	  }
	  else
	  {
	           alert("the level your choose is wrong!!")
		       form.price.value="";
		       form.time.value="";
		       form.stuff.value="";
	  }
}
else if(form.skill.value=="fishing")
{
      if(from<to && form.from.value!="0" && form.to.value!="0")
	  {
	         var shijian=0;
			 var stuff=0;
			 for(i=from;i<to;i++)
			 {
			      shijian=shijian+fishingtime[i-1];
			 }
			      form.price.value=(shijian*jg*huilv).toFixed(2);
			      form.time.value=shijian.toFixed(2);
			      form.stuff.value=stuff*0.001;
	  }
	  else
	  {
	           alert("the level your choose is wrong!!")
		       form.price.value="";
		       form.time.value="";
		       form.stuff.value="";
	  
	  }
}
else if(form.skill.value=="woodcutting")
{
      if(from<to && form.from.value!="0" && form.to.value!="0")
	  {
	         var shijian=0;
			 var stuff=0;
			 for(i=from;i<to;i++)
			 {
			      shijian=shijian+woodcuttingtime[i-1];
			 }
			      form.price.value=(shijian*jg*huilv).toFixed(2);
			      form.time.value=shijian.toFixed(2);
			      form.stuff.value=stuff*0.001;
	  }
	  else
	  {
	           alert("the level your choose is wrong!!")
		       form.price.value="";
		       form.time.value="";
		       form.stuff.value="";
	  
	  }
}
else if(form.skill.value=="mining")
{
      if(from<to && form.from.value!="0" && form.to.value!="0")
	  {
	         var shijian=0;
			 var stuff=0;
			 for(i=from;i<to;i++)
			 {
			      shijian=shijian+miningtime[i-1];
			 }
			      form.price.value=(shijian*jg*huilv).toFixed(2);
			      form.time.value=shijian.toFixed(2);
			      form.stuff.value=stuff*0.001;
	  }
	  else
	  {
	           alert("the level your choose is wrong!!")
		       form.price.value="";
		       form.time.value="";
		       form.stuff.value="";
	  
	  }
}
else if(form.skill.value=="agility")
{
      if(from<to && form.from.value!="0" && form.to.value!="0")
	  {
	         var shijian=0;
			 var stuff=0;
			 for(i=from;i<to;i++)
			 {
			      shijian=shijian+agilitytime[i-1];
			 }
			      form.price.value=(shijian*jg*huilv).toFixed(2);
			      form.time.value=shijian.toFixed(2);
			      form.stuff.value=stuff*0.001;
	  }
	  else
	  {
	           alert("the level your choose is wrong!!")
		       form.price.value="";
		       form.time.value="";
		       form.stuff.value="";
	  
	  }
}
else if(form.skill.value=="hunter")
{
      if(from<to && form.from.value!="0" && form.to.value!="0")
	  {
	         var shijian=0;
			 var stuff=0;
			 for(i=from;i<to;i++)
			 {
			      shijian=shijian+huntertime[i-1];
			 }
			      form.price.value=(shijian*jg*huilv).toFixed(2);
			      form.time.value=shijian.toFixed(2);
			      form.stuff.value=stuff*0.001;
	  }
	  else
	  {
	           alert("the level your choose is wrong!!")
		       form.price.value="";
		       form.time.value="";
		       form.stuff.value="";
	  
	  }
}
else if(form.skill.value=="thieving")
{
     if(from<to && form.from.value!="0" && form.to.value!="0")
	  {
	         var shijian=0;
			 var stuff=0;
			 for(i=from;i<to;i++)
			 {
			      shijian=shijian+thievingtime[i-1];
			 }
			      form.price.value=(shijian*jg*huilv).toFixed(2);
			      form.time.value=shijian.toFixed(2);
			      form.stuff.value=stuff*0.001;
	  }
	  else
	  {
	           alert("the level your choose is wrong!!")
		       form.price.value="";
		       form.time.value="";
		       form.stuff.value="";
	  
	  }
}
else if(form.skill.value=="runecrafting")
{
     if(from<to && form.from.value!="0" && form.to.value!="0" && to<"71")
	  {
	      var shijian=0;
		  var stuff=0;
		  for(i=from;i<to;i++)
		  {
		       shijian=shijian+runecraftingtime[i-1];
			   stuff=stuff+runecraftingstuff[i-1];
		   }
			  form.price.value=(shijian*jg*huilv).toFixed(2);
			  form.time.value=shijian.toFixed(2);
			  form.stuff.value=stuff*0.001;
	  }
	  else if(from<to && form.from.value!="0" && form.to.value!="0" && to>"70")
	  {
	       if(from<"70")
			{
			     	   var shijian=0;
		               var stuff=0;
					   for(i=from;i<to;i++)
					   {
						    shijian=shijian+runecraftingtime[i-1];
						}
					   for(i=from;i<"70";i++)
					   {
						    stuff=stuff+runecraftingstuff[i-1]
						}
			                 form.price.value=(shijian*jg*huilv).toFixed(2);
			                 form.time.value=shijian.toFixed(2);
			                 form.stuff.value=stuff*0.001+1;
			}
			else 
			{
			           var shijian=0;
		               var stuff=0;
					   for(i=from;i<to;i++)
					   {
						     shijian=shijian+runecraftingtime[i-1];
							 stuff=1000;
					    }
			                 form.price.value=(shijian*jg*huilv).toFixed(2);
			                 form.time.value=shijian.toFixed(2);
			                 form.stuff.value=stuff*0.001;
			}
	  }
	  else
	  {
	           alert("the level your choose is wrong!!")
		       form.price.value="";
		       form.time.value="";
		       form.stuff.value="";
	  }
}
else if(form.skill.value=="smithing")
{
      if(from<to && form.from.value!="0" && form.to.value!="0" && to<"71")
	  {
	      var shijian=0;
		  var stuff=0;
		  for(i=from;i<to;i++)
		  {
		       shijian=shijian+smithingtime[i-1];
			   stuff=stuff+smithingstuff[i-1];
		   }
			  form.price.value=(shijian*jg*huilv).toFixed(2);
			  form.time.value=shijian.toFixed(2);
			  form.stuff.value=stuff*0.001;
	  }
	  else if(from<to && form.from.value!="0" && form.to.value!="0" && to>"70")
	  {
	       if(from<"70")
			{
			     	   var shijian=0;
		               var stuff=0;
					   for(i=from;i<to;i++)
					   {
						    shijian=shijian+smithingtime[i-1];
						}
					   for(i=from;i<"70";i++)
					   {
						    stuff=stuff+smithingstuff[i-1]
						}
			                 form.price.value=(shijian*jg*huilv).toFixed(2);
			                 form.time.value=shijian.toFixed(2);
			                 form.stuff.value=stuff*0.001+1;
			}
			else 
			{
			           var shijian=0;
		               var stuff=0;
					   for(i=from;i<to;i++)
					   {
						     shijian=shijian+smithingtime[i-1];
							 stuff=1000;
					    }
			                 form.price.value=(shijian*jg*huilv).toFixed(2);
			                 form.time.value=shijian.toFixed(2);
			                 form.stuff.value=stuff*0.001;
			}
	  }
	  else
	  {
	           alert("the level your choose is wrong!!")
		       form.price.value="";
		       form.time.value="";
		       form.stuff.value="";
	  }
}
else if(form.skill.value=="slayer")
{
     if(from<to && form.from.value!="0" && form.to.value!="0")
	  {
	         var shijian=0;
			 var stuff=0;
			 for(i=from;i<to;i++)
			 {
			      shijian=shijian+slayertime[i-1];
			 }
			      form.price.value=(shijian*jg*huilv).toFixed(2);
			      form.time.value=shijian.toFixed(2);
			      form.stuff.value=stuff*0.001;
	  }
	  else
	  {
	           alert("the level your choose is wrong!!")
		       form.price.value="";
		       form.time.value="";
		       form.stuff.value="";
	  
	  }
}
else if(form.skill.value=="farming")
{
     if(from<to && form.from.value!="0" && form.to.value!="0")
	  {
	         var shijian=0;
			 var stuff=0;
			 for(i=from;i<to;i++)
			 {
			      shijian=shijian+farmingtime[i-1];
			 }
			      form.price.value=(shijian*jg*huilv).toFixed(2);
			      form.time.value=shijian.toFixed(2);
			      form.stuff.value=stuff*0.001;
	  }
	  else
	  {
	           alert("the level your choose is wrong!!")
		       form.price.value="";
		       form.time.value="";
		       form.stuff.value="";
	  
	  }
}
else if(form.skill.value=="prayer")
{
      if(from<to && form.from.value!="0" && form.to.value!="0")
	  {
	      var shijian=0;
		  var stuff=0;
		  for(i=from;i<to;i++)
		  {
		     shijian=shijian+prayertime[i-1];
			 stuff=stuff+prayerstuff[i-1];
		  }
			form.price.value=(shijian*jg*huilv).toFixed(2);
			form.time.value=shijian.toFixed(2);
			form.stuff.value=stuff*0.001;
	  }
	  else
	  {
	    alert("the level your choose is wrong!!")
		form.price.value="";
		form.time.value="";
		form.stuff.value="";
	  }
}
else 
{
	alert("please choose the skill!!")
    form.price.value="";
    form.time.value="";
	form.stuff.value="";
}
}
