TERA PvP Guide for each Class
Author:admin Date:7/15/2011 Source:http://www.cheap-powerleveling.com
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PvP system is an amazing characteristic for TERA Online Power Leveling that could satisfy most of the game players, each class has its own PvP system, as follow is the level 17 PvP guide for each class.
Lancer
Lancers are pretty beastly in 1v1 PvP, at least against melee classes. They each have a good keep away game which works extra well at level 17 because the only way lancers can close distance is with Charging Lunge,which has a 10 second cool down. While 10 seconds may not seem like much, it feels like forever when you've got a sorcerer pelting you with fireballs.
Sorcerer
They're like rabbits, always hopping around. If I get in close, they jump away. While this did cause problems, it was easily solved by doing nothing but blocking. While it's not a permanent solution, it can make an impatient sorcerer (TERA Gold) get closer to you so they can attack from your side or behind you. That's when you hit them with a stun. With HP/MP regeneration enhancement crystals this is not only a way to force the sorcerer to get closer, it grants you a small reprieve to generate some more HP/MP, and wait out the cool down on Second Wind while not having to worry too much about taking damage.
Mystic
Mystics have too many options in TERA power leveling. They can kite you all day long. If they're in danger of dying, they’ll just sleep you and heal up. If they need to heal while you're right next to them and they don't have sleep. It's possible to kill this summon, but trying to do that can just leave you open to attacked by the mystic or, even worse, give them a chance to heal themselves up properly and drop orbs.
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