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NewsWorld of Warcraft Class Talent System Author:admin Date:12/16/2011 Source:http://www.cheap-powerleveling.com
World of Warcraft Game Director Tom Chilton, and Lead Systems Designer Greg Street took to the stage this morning to discuss the direction of class balance for World of Warcraft, as well as the new talent system coming in Mists of Pandaria. Their panel focused on the philosophies and goals of this new system, what’s changing, and what expectations players should have as they level up in Pandaria and beyond. Philosophies and Goals The New Class Talent System Every talent set is comprised of three talents which fall into a clear “theme.” Some sets will offer utility such as movement speed raises and boosts to survivability, while others will reduce the costs of certain situational abilities. Currently, the goal is to avoid making any particular talent mandatory or to have them play a role in ability rotations directly. Instead, they’re intended to give players interesting ways to customize their characters according to their preferred playstyle. In total, there will be six talent sets, with players unlocking a new set every 15 levels. This means that there will be fewer talents overall, but each talent you choose has the potential to have a much more dramatic effect on your gameplay. Another big change being made is how talents are selected. Instead of “purchasing” talents with a predetermined number of points (earned as you level), talent selection will be toggle-based. For each set of three talents players unlock, they will get to choose one talent to activate, for a total of six active talents at level 90. (Talent ranks have been completely removed.) Similar to current functionality, talents selections will be finalized by clicking “Learn” at the bottom of the talent pane; however, a big benefit of removing talent points is that it enables us to let players “re-talent” with more flexibility. Even after players have activated their talents, they won’t be completely locked into their choices as they are now. If at any point a player feels that another talent may be more appropriate or fun, he or she can simply select that talent from their tree and click “Learn” again. This can be done on a talent-by-talent basis or, if the situation demands it, all talents can be changed out at once. As a result, talents can be changed out when switching specs, as well as when running dungeons, raids, and battlegrounds. While re-talenting will most likely be disabled during combat and will incur a small fee (either in the form of gold or a reagent), it will still give players more opportunities to adapt their characters to better meet the challenges they expect to face while playing. Class Talents vs. Specialization Abilities
These spells and abilities will be trained in the field, appearing immediately in players’ spellbooks once they reach the appropriate level. As a result, there will no longer be a need to visit class trainers save to re-spec or purchase Dual Specialization, keeping players engaged and doing what they enjoy. With this new method of distributing abilities, we can ensure that players are receiving role-defining talents at levels that make sense and will benefit them the most as well as deliver fun and meaningful choices along the way. |
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